What's considered a "voice"? Like, if we have a 32-voice Unison, is it Osc1 + Osc2 + SubOsc = 1 voice, or is each oscillator considered 1 voice, so in the example above that would be considered 3 voices? I'd appreciate any help.
It depends on the synth. I think what's most common is that the pitches are distributed evenly between 0 and the Detune settings. Though some synths allow you to adjust the distribution. For example, Serum lets you skew the distribution closer or further away from the center.
I asked a question about cents a while back. If Osc1(a), Osc2(a), and SubOsc(a) has +3 Cents, then Osc1(b), Osc2(b), Subosc(b) has -3 cents, then Osc1(c), Osc2(c), and SubOsc(c) has +1.5 cents and Osc1(d), Osc2(d), and SubOsc(d) will have -1.5 cents. Do I keep halving the cents as I add voices? So Osc1(e), Osc2(e), and SubOsc(e) will have +0.75 cents and Osc1(f), Osc2(f), and SubOsc(f) will have -0.75 cents? I'd appreciate any help. I probably worded all of this in a convoluted way, I apologize.
Each Unison voice. So a 32-voice Unison would have 32 sets of Osc1+Osc2+Sub oscillators.
Each "note" that can be played simultaneously. So if your synth's polyphony is set to 4 voices, that means you can play 4 notes at a time. Each voice contains its own set of oscillators, filters, modulation sources, etc. Some parameters, like effects, are applied to the sum of all voices at the end.
Do I keep halving the cents as I add voices?
It depends on the synth. I think what's most common is that the pitches are distributed evenly between 0 and the Detune settings. Though some synths allow you to adjust the distribution. For example, Serum lets you skew the distribution closer or further away from the center.
0 4 years ago Reply
Ok, makes sense. Thanks Joe!
I have another question.
I asked a question about cents a while back. If Osc1(a), Osc2(a), and SubOsc(a) has +3 Cents, then Osc1(b), Osc2(b), Subosc(b) has -3 cents, then Osc1(c), Osc2(c), and SubOsc(c) has +1.5 cents and Osc1(d), Osc2(d), and SubOsc(d) will have -1.5 cents. Do I keep halving the cents as I add voices? So Osc1(e), Osc2(e), and SubOsc(e) will have +0.75 cents and Osc1(f), Osc2(f), and SubOsc(f) will have -0.75 cents? I'd appreciate any help. I probably worded all of this in a convoluted way, I apologize.
0 4 years ago Reply
The term "Voice" is used in two ways:
Each Unison voice. So a 32-voice Unison would have 32 sets of Osc1+Osc2+Sub oscillators.
Each "note" that can be played simultaneously. So if your synth's polyphony is set to 4 voices, that means you can play 4 notes at a time. Each voice contains its own set of oscillators, filters, modulation sources, etc. Some parameters, like effects, are applied to the sum of all voices at the end.
0 4 years ago Reply