The ripping sound sounds like a combination of white noise and a very high pitched square wave.
The bassline is a little trickier. Try starting with this:
Oscillator: Pulse wave, medium width. Two-voice Unison, pretty wide, with just enough detune to hear the two voices on the left and right sides.
Filter: 24 dB LowPass. Turn the Cutoff down pretty far to get a nice round sound. Crank the Drive. Boost the Res. Then modulate the Cutoff with...
Filter Envelope: Zero sustain, medium-fast Decay and Release. Turn up the modulation amount until you get a nice bright attack transient. Then modulate the Decay and Release times with...
LFO: Sine wave, veeeery slow. The idea here is that as you play one bass note after another, some will have a very fast decay, others will have a medium decay. You won't need much amount here. Tweak it until you get the desired amount of modulation.
Distortion: Experiment with distortion types, but you'll want a pretty nasty one, with a pretty heavy amount. Turn it up until you get the desired amount of anger.
Distortion patches like these require a lot of tweaking. So be prepared to really play around with Cuttof, Res, Envelope amounts, etc. Lots of tweaking.
Wow. I am genuinely impressed. I think you're right on the lower bass notes. I just gotta tweak to taste - I'll tinker 😀
Just gotta try and figure out that supporting distorted laser bass
Thank you so much for your efforts.
0 4 years ago Reply
The ripping sound sounds like a combination of white noise and a very high pitched square wave.
The bassline is a little trickier. Try starting with this:
Oscillator: Pulse wave, medium width. Two-voice Unison, pretty wide, with just enough detune to hear the two voices on the left and right sides.
Filter: 24 dB LowPass. Turn the Cutoff down pretty far to get a nice round sound. Crank the Drive. Boost the Res. Then modulate the Cutoff with...
Filter Envelope: Zero sustain, medium-fast Decay and Release. Turn up the modulation amount until you get a nice bright attack transient. Then modulate the Decay and Release times with...
LFO: Sine wave, veeeery slow. The idea here is that as you play one bass note after another, some will have a very fast decay, others will have a medium decay. You won't need much amount here. Tweak it until you get the desired amount of modulation.
Distortion: Experiment with distortion types, but you'll want a pretty nasty one, with a pretty heavy amount. Turn it up until you get the desired amount of anger.
Distortion patches like these require a lot of tweaking. So be prepared to really play around with Cuttof, Res, Envelope amounts, etc. Lots of tweaking.
0 4 years ago Reply